Sydsvenskan idag: Lars Oxelheim skriver utifrån sin bok om hur transparens, förutsägbarhet och stabila äganderätter spelar roll för ekonomisk tillväxt i Europa.
Viktigt, bland annat eftersom det visar att statens storlek kanske inte är den mest intressanta variabeln när det gäller att förstå hur statsmakten påverkar tillväxten.
Den enorma kraften i äganderätter syns även i virtuella världar: Notera följande egenhet i Second life, från Linden Lab (som Fredrik uppmärksammat mig på)
IP RightsLinden Lab's Terms of Service agreement recognizes Residents' right to retain full intellectual property protection for the digital content they create in Second Life, including avatar characters, clothing, scripts, textures, objects and designs. This right is enforceable and applicable both in-world and offline, both for non-profit and commercial ventures. You create it, you own it – and it's yours to do with as you please.
Mead is a 35-year-old former factory worker in Norwich, England, whochose to stay home when he and his working wife had their third child. He got on Second Life for fun and soon began creating animations for couples: When two avatars click on a little ball in which he embeds the automated animation program, they dance or cuddle together. They take up to a month to create. But they're so popular, especially with women, that every day he sells more than 300 copies of them at $1 or less a piece. He hopes the $1,900 a week that he clears will help pay off his mortgage.